How to play
Two players, one survival time
Use WASD for player 1 and the arrow keys for player 2. On touchscreens, each player presses and drags in their half of the screen. Play locally on one device. There is no online matchmaking.
The tether
Your maximum separation is 75% of the arena’s radius. The rope hangs loose when you are close, and turns gold when taut. Move inward or along its arc to free space. The rope does not block arrows. Players gently repel when close. Their centers stay at least 15% of the arena radius apart; leave room for your partner.
Read the arena
Small amber rim markers signal incoming arrows without previewing their paths. Aim locks before launch. Bright arrows, including shafts and heads, are dangerous. Ambient light stays outside the arena. A hit to either circle ends the shared run.
Eight escalating stages
A new family appears every 12 seconds: aimed shots, rotating fans, parabolas, ellipses, polar spirals, sine waves, pendulum figure-eights, and polar roses. Curves arrange the emitters and their targets; arrows then fly straight. Speed and density have upper limits.
Pause and replay
Press Escape or P to pause, and R to restart. Changing tabs or resizing/orienting the screen pauses play. Both touch controls keep independent pointer IDs. Music starts only after your first Start gesture, continues between rounds, and can be muted independently; pause/hidden tabs stop it without restarting the intro. The same seed starts the same sequence, but your movement influences later aimed patterns. Copy your result to challenge friends. Seeded challenges are not verified leaderboards.